Below is a quick reference of my recommended stat numbers for all classes and the legendary items and tactical for each spec.
General Gearing (stats) tips
1st build your Accuracy to 110% (tanks and healers do not use accuracy) - must have more than 2694 stat points in accuracy.
2nd build your alacrity to the desired threshold. My guild uses the Zeal Perk for an additional 5% alacrity. I recommend using this, if your guild is doing Story or Veteran Mode Operations.
3rd dump everything you have left into your critical stat line.
Mastery, power and endurance are dependent on the quality of your gear and will improve based on rarity. As such they are not focused on below as they are largely dependent on the content you gain the gear from.
For tanks, build your shield stat first, then dump the remaining points into your absorb stat line. Going all shield or all absorb is not a good idea. The two are highly dependent on each other and need to be balance around the stats for each tank class below.
Below are some sample builds and the stat values I recommend for each class. Note the colors below indicate the type of tertiary stat (yellow for accuracy, red for crit, green for alacrity, blue for shield and purple for absorb). The below do not account for crystals in the Main Hand and Offhand items. Crystals should always be used. I typically use Endurance Crystals for my tanks and Critical for my DPS and Heal specs.
Stims are necessary for HM content. They provide stats equivalent to having a 15th augment. Each flavor of stim provides a different set of 2 stats. Traditionally, Blue is for tanks, Yellow is for DPS and Red is for Healers. The cards below will indicate which stim was used in the stat build.
Support the project on Patreon to gain exclusive access to my Stat Planning tool to design your own custom-builds, or go by one of my presets below.
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Jedi Knight / Sith Warrior Classes
Jedi Consular / Sorcerer Classes
Smuggler / Imperial Agent Classes
Trooper / Bounty Hunter